
Free for all
Every trencher for themselves. Most kills when the clock runs out takes 1st.
0 in the trenches·3 modes·6 arenas
Eight pills, four minutes, three modes. Every match pays its winners in SOL from the coin's creator fees, straight to the address you paste. Nothing to deposit, no wallet to connect. Feeling brave? Duel 1 v 1 for a stake of the supply.
01 · Modes

Every trencher for themselves. Most kills when the clock runs out takes 1st.

Bulls against Bears, six a squad, no friendly fire. The squad with more kills wins and its top three get paid.

A new gun every kill, in a fixed order; a death keeps your gun. The two snipers, the Nuke and the knife are last: knife someone and the match is yours.
02 · The pills
Pick your pill by its face, paint it in one of eight colours, put a hat on top. Same hitbox for all: no pick is an advantage. Same hitbox for all: no pick is an advantage.
03 · Duels
Pick a lobby, stake that many $TRENCH from your wallet, and wait for someone to match it. First to 10 kills (or the most after three minutes) takes both stakes; the house keeps 5%. A draw sends both stakes back.
The stake goes to the game's own account and comes back by itself if nobody shows up. Everything is on chain and in the ledger.
04 · Arenas
Every arena plays every mode. After each match the room votes on the next one.
Live nowWAGMI against NGMI across no-man's land: fire steps, the rugged tank, the Church of Pump.
Live nowCandlestick towers in every corner, the green pill in the middle. King of the hill.
Live nowA swamp of lily pads, and Hopper grinning on the deck. Frog szn.
Live nowShiba containers, a moon rocket on the crane. Much wow, such cover.
Live nowThe orange barn, a silo wearing the wif hat, a bat by the coop.
Live nowBooths, the counter, Moo Deng in the lot, Mellow on the sign. Stay chill.
05 · Armory
Fourteen finishes from Gunmetal to Lava. Unlock one and every gun you carry can wear it; everyone in the room sees it.
You pay by burning $TRENCH from your own wallet. Those coins leave the supply for good, and every burn is in the ledger.






06 · Players
Play quick matches to climb the board. Kills, places and squad wins all earn XP.
07 · How it pays
The creator wallet is connected to the game: its fees from $TRENCH trades are split. 40% runs the game (servers, development, new content), 2% buys the coin back and burns it, and the rest is the players' prize pool.
At the start, 12% of the pot is put aside for that match, scaled by how many people are in it.
60 / 25 / 15, in SOL, to the address you pasted. No deposit, no wallet to connect.
WASD move, Shift sprint, Space jump, the mouse looks. Click the game to grab the mouse.
Left thumb moves (push it all the way up to sprint), drag the right side to look.
Click to fire, right-click to aim, R reload, E pistol, Q rug bomb (hold for range), F the knife.
FIRE, AIM, BOMB, R, ⇄ and KNIFE are on the right.
Most kills after four minutes wins (Gun game: the highest rung; Squads: the winning squad). Headshots do the most damage; green pills on the floor are rounds, yellow ones are bombs.
1st, 2nd and 3rd split the match's prize in SOL, sent to the address you pasted. No wallet to connect. Duels stake $TRENCH instead: winner takes the pot.
The most voted arena plays next; a tie or no votes picks one of the three at random.
Private rooms are free play with your squad: no prize.
Stake $TRENCH, first to 10 kills takes the pot.
Your stake goes to the game's stake account with your order's memo; the server reads it on chain. Winner receives both stakes less 5%; a draw or no opponent within a few minutes sends the stake back to your wallet. Every stake, duel and payout is in the ledger.
Keep your name, address and record on any device. Optional: guests play the same.
Unlocks burn the coin from your own wallet, or come with the bag you hold (see Holder perks). Every burn shows in the ledger. Finishes stay with this browser; to keep them on any device.